Publications: MISS Raluca Gaina
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Cakmak D, Maghsudi S, Lucas S
(
2025
)
.
From Code to Play: Benchmarking Program Search for Games Using Large Language Models
.
IEEE Transactions on Games
vol.
PP
,
(
99
)
1
-
13
.
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Ãakmak D, Maghsudi S, Lucas S
(
2025
)
.
From Code to Play: Benchmarking Program Search for Games Using Large Language Models
.
Gutiérrez-Sánchez P, Pérez-Liébana D
(
2025
)
.
Explaining and Clustering Playtraces Using Temporal Logics
.
Conference:
Proceedings of the 20th International Conference on the Foundations of Digital Games1
-
10
.
Perez-Liebana D, Hofmann K, Mohanty SP, Kuno N, Kramer A
(
2025
)
.
The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition
.
Kritz J, Gaina R
(
2025
)
.
When 1+1 does not equal 2: Synergy in games
.
Best T, Lucas S, Gaina R
.
‘Journeys in the Dark’ - Towards Game Master AI in Complex Board Games
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
20
,
2
-
12
.
Nguyen D, Kritz J
(
2024
)
.
Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Balla M, Long GEM, Goodman J, Gaina RD, Perez-Liebana D
(
2024
)
.
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
.
Balla M, Long GEM, Gaina RD
(
2024
)
.
PyTAG: Tabletop Games for Multiagent Reinforcement Learning
.
IEEE Transactions on Games
vol.
16
,
(
4
)
993
-
1002
.
Balla M, Long GEM, Jeurissen D
(
2023
)
.
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD, Perez-Liebana D
(
2023
)
.
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
.
Liébana DP, Gaina RD
(
2022
)
.
Frontiers of GVGAI Planning
.
General Video Game Artificial Intelligence
,
Springer Nature
Liébana DP, Gaina RD
(
2022
)
.
Planning in GVGAI
.
General Video Game Artificial Intelligence
,
Springer Nature
Gaina RD
(
2022
)
.
Playing with evolution
.
IEEE Potentials
vol.
41
,
(
2
)
44
-
47
.
Gaina RD
(
2022
)
.
TAG: Pandemic Competition
.
IEEE Conference on Games (CoG)
.
Conference:
IEEE Conference on Games (CoG)
vol.
2022-August
,
552
-
559
.
Gaina RD, Goodman J
.
TAG: Terraforming Mars
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
17
,
148
-
155
.
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D
(
2021
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Transactions on Games
vol.
14
,
(
2
)
232
-
242
.
Perez-Liebana D, Hsu Y-J, Emmanouilidis S
.
Tribes: A New Turn-Based Strategy Game for AI Research
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
16
,
252
-
258
.
Gaina RD, Balla M, Dockhorn A, Montoliu R
(
2020
)
.
Design and Implementation of TAG: A Tabletop Games Framework
.
Perez-Liebana D, Alam MS
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
375
-
382
.
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM
(
2020
)
.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
367
-
374
.
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D
(
2020
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
Perez-Liebana D, Alam MS
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S
(
2020
)
.
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
.
Lecture Notes in Computer Science
.
vol.
12104
,
403
-
418
.
Gaina RD, Balla M, Montoliu R
(
2020
)
.
TAG: A tabletop games framework
.
Ceur Workshop Proceedings
.
vol.
2862
,
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M, Lucas SM
.
Analysis of Statistical Forward Planning Methods in Pommerman
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
15
,
66
-
72
.
Liébana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J, Ashlock D
(
2019
)
.
General Video Game Artificial Intelligence
.
Springer Nature
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Drageset O, Winands MHM, Gaina RD
(
2019
)
.
Optimising Level Generators for General Video Game AI
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Gaina RD
(
2019
)
.
“Did You Hear That?” Learning to Play Video Games from Audio Cues
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Gaina RD, Lucas SM, Pérez-Liébana D
.
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
.
Proceedings of the AAAI Conference on Artificial Intelligence
.
vol.
33
,
1691
-
1698
.
Gaina RD, Stephenson M
(
2019
)
.
"Did You Hear That?" Learning to Play Video Games from Audio Cues
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
.
IEEE Transactions on Games
vol.
11
,
(
3
)
195
-
214
.
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
.
Lucas SM, Liu J, Bravi I, Gaina RD, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Gaina R, Lucas S, Pérez-Liébana D
.
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
14
,
265
-
267
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM
(
2018
)
.
Self-adaptive MCTS for General Video Game Playing
.
Lecture Notes in Computer Science
.
vol.
10784
,
358
-
375
.
Gaina RD, Coutoux A, Soemers DJNJ, Winands MHM, Vodopivec T, Kirchgener F, Liu J, Lucas SM et al.
(
2017
)
.
The 2016 Two-Player GVGAI Competition
.
IEEE Transactions on Games
vol.
10
,
(
2
)
209
-
220
.
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM
(
2017
)
.
Introducing Real World Physics and Macro-Actions to General Video Game AI
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)248
-
255
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Rolling Horizon Evolution Enhancements in General Video Game Playing
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)88
-
95
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2017
)
.
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)1956
-
1963
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N -Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2201
-
2208
.
Gaina RD, Liu J, Lucas SM, Perez-Liebana D
(
2017
)
.
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
.
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D
(
2017
)
.
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
.
Lecture Notes in Computer Science
.
vol.
10199
,
418
-
434
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
.
Gaina RD, Díaz CG, Davidson R
(
2017
)
.
Automatic Game Tuning for Strategic Diversity
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)195
-
200
.
Gaina RD, Pérez-Liébana D, Lucas SM
(
2016
)
.
General Video Game for 2 Players: Framework and Competition
.
Conference:
2016 8th Computer Science and Electronic Engineering (CEEC)186
-
191
.
PEREZ-LIEBANA D, Hofmann K, Mohanty S, Kuno N, Kramer A, Devlin S, GAINA R, Ionita D
.
The Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition
.
Conference:
Challenges in Machine Learning (CiML; NIPS Workshop)