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Research

Publications: MISS Raluca Gaina

Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Cakmak D, Maghsudi S, Lucas S ( 2025 ) . From Code to Play: Benchmarking Program Search for Games Using Large Language Models . IEEE Transactions on Games vol. PP , ( 99 ) 1 - 13 .
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Çakmak D, Maghsudi S, Lucas S ( 2025 ) . From Code to Play: Benchmarking Program Search for Games Using Large Language Models .
Gutierrez Sanchez P, Perez-Liebana D, Gaina R ( 2025 ) . Explanation and Clustering of Playtraces using Temporal Logics . Conference: Foundations on Digital Games
Kritz J, Gaina R ( 2025 ) . When 1+1 does not equal 2: Synergy in games .
Best T, Lucas S, Gaina R ( 2024 ) . ‘Journeys in the Dark’ - Towards Game Master AI in Complex Board Games . Conference: Artificial Intelligence and Interactive Digital Entertainment
Balla M, Long GEM, Goodman J, Gaina RD, Perez-Liebana D ( 2024 ) . PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning .
Balla M, Long GEM, Goodman J, Gaina RD ( 2024 ) . PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning . IEEE Transactions on Games vol. PP , ( 99 ) 1 - 10 .
Balla M, Long GEM, Jeurissen D ( 2023 ) . PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games . Conference: 2023 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD, Perez-Liebana D ( 2023 ) . PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games .
Liébana DP, Gaina RD ( 2022 ) . Frontiers of GVGAI Planning . General Video Game Artificial Intelligence , Springer Nature
Liébana DP, Gaina RD ( 2022 ) . Planning in GVGAI . General Video Game Artificial Intelligence , Springer Nature
Gaina RD ( 2022 ) . Playing with evolution . IEEE Potentials vol. 41 , ( 2 ) 44 - 47 .
Gaina RD ( 2022 ) . TAG: Pandemic Competition . IEEE Conference on Games (CoG) . Conference: IEEE Conference on Games (CoG) vol. 2022-August , 552 - 559 .
Gaina RD, Devlin S, Lucas SM, Perez D ( 2021 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Transactions on Games
Gaina RD, Goodman J ( 2021 ) . TAG: Terraforming Mars . 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021 . Conference: Artificial Intelligence in Digital Entertainment148 - 155 .
Gaina RD, Balla M, Dockhorn A, Montoliu R ( 2020 ) . Design and Implementation of TAG: A Tabletop Games Framework .
Perez-Liebana D, Alam MS ( 2020 ) . Rolling Horizon NEAT for General Video Game Playing .
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S ( 2020 ) . Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS , 403 - 418 .
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D ( 2020 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing .
Gaina RD, Balla M, Montoliu R ( 2020 ) . TAG: A tabletop games framework . Ceur Workshop Proceedings . vol. 2862 ,
Liébana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J, Ashlock D ( 2019 ) . General Video Game Artificial Intelligence . Springer Nature
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games .
GAINA RALUCA ( 2019 ) . 'Did You Hear That?' Learning to Play Video Games from Audio Cues . Conference: IEEE Conference on Games (COG)
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game . Conference: IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games . Conference: IEEE Conference on Games (COG)
Drageset O, GAINA RALUCA, Winands M ( 2019 ) . Optimising Level Generators for General Video Game AI . Conference: IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer . Conference: IEEE Conference on Games (COG)
Gaina RD, Stephenson M ( 2019 ) . "Did You Hear That?" Learning to Play Video Games from Audio Cues .
Gaina RD, Lucas SM, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer .
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game .
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms . IEEE Transactions on Games1 - 1 .
Perez-Liebana D, Hofmann K, Mohanty SP, Kuno N, Kramer A ( 2019 ) . The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition .
Lucas SM, Liu J, Bravi I, Gaina RD, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best .
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2018 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms .
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM ( 2018 ) . Self-adaptive MCTS for General Video Game Playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10784 LNCS , 358 - 375 .
Gaina RD, Volkovas R, Diaz CG ( 2017 ) . Automatic game tuning for strategic diversity . 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings . 195 - 200 .
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al. ( 2017 ) . The 2016 Two-Player GVGAI Competition . IEEE Transactions on Computational Intelligence and AI in Games
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM ( 2017 ) . Introducing real world physics and macro-actions to general video game ai . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 248 - 255 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Rolling horizon evolution enhancements in general video game playing . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 88 - 95 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1956 - 1963 .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple bandit evolutionary algorithm for automatic game improvement . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2201 - 2208 .
Gaina RD, Liu J, Lucas SM, Perez-Liebana D ( 2017 ) . Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement .
Gaina RD, Pérez-Liébana D, Lucas SM ( 2017 ) . General video game for 2 players: Framework and competition . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 186 - 191 .
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D ( 2017 ) . Analysis of vanilla rolling Horizon evolution parameters in general video game playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10199 LNCS , 418 - 434 .
Perez-Liebana D, GAINA R, Drageset OLVE, ILHAN E, Balla MARTIN, Lucas S . Analysis of Statistical Forward Planning Methods in Pommerman . Conference: Artificial Intelligence in Interactive Digital Entertainment
GAINA RD, LUCAS S, PEREZ-LIEBANA D . General Win Prediction from Agent Experience . Conference: IEEE Conference on Computational Intelligence and Games ( Maastricht, The Netherlands ) from: 14/08/2018 to: 17/08/2018 ,
Perez-Liebana D, GAINA R, Sajid Alam M . Rolling Horizon NEAT for General Video Game Playing . Conference: 2020 IEEE Conference on Games
GAINA R, Lucas S, Perez-Liebana D . Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing . Conference: 2020 IEEE Conference on Games
GAINA R, LUCAS S, PEREZ-LIEBANA D . Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods . Conference: Thirty-Third AAAI Conference on Artificial Intelligence (AAAI-19) ( Honolulu, Huwaii ) from: 27/01/2019 to: 01/02/2019 ,
PEREZ-LIEBANA D, Hofmann K, Mohanty S, Kuno N, Kramer A, Devlin S, GAINA R, Ionita D . The Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition . Conference: Challenges in Machine Learning (CiML; NIPS Workshop)
Perez-Liebana D, Hsu Y-J, Emmanouilidis S, Khaleque B, GAINA R . Tribes: A New Turn-Based Strategy Game for AI Research . Conference: Artificial intelligence and Interactive Digital Entertainment
Nguyen D, Kritz J, Gaina R, Perez-Liebana D . Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis . Conference: IEEE Conference on Games ( Milan, Italy ) from: 05/08/2024 to: 05/08/2024 ,
GAINA R, LUCAS S, PEREZ-LIEBANA D . VERTIG0: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI . Conference: Artificial intelligence and Interactive Digital Entertainment (AIIDE)