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Research

Publications: DR Diego Perez-Liebana

Diaz D, Boj C, Perez Liebana D ( 2026 ) . Machine Biography as Digital Human Twin: artistic explorations of predictive identity in the age of behavioural data . AI & SOCIETY1 - 15 .
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Cakmak D, Maghsudi S, Lucas S ( 2025 ) . From Code to Play: Benchmarking Program Search for Games Using Large Language Models . IEEE Transactions on Games vol. PP , ( 99 ) 1 - 13 .
Nguyen D, Perez-Liebana D, Lucas S ( 2025 ) . JSON-Bag: A Generic Game Trajectory Representation . Conference: 2025 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Nguyen D, Perez-Liebana D, Lucas S ( 2025 ) . JSON-Bag: A generic game trajectory representation .
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Çakmak D, Maghsudi S, Lucas S ( 2025 ) . From Code to Play: Benchmarking Program Search for Games Using Large Language Models .
Gutiérrez-Sánchez P, Pérez-Liébana D ( 2025 ) . Explaining and Clustering Playtraces Using Temporal Logics . Conference: Proceedings of the 20th International Conference on the Foundations of Digital Games1 - 10 .
Perez-Liebana D, Hofmann K, Mohanty SP, Kuno N, Kramer A ( 2025 ) . The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition .
Goodman J, Perez-Liebana D, Lucas S ( 2025 ) . Seeding for Success: Skill and Stochasticity in Tabletop Games .
Xu L, Perez-Liebana D, Dockhorn A ( 2025 ) . Strategy Game-Playing with Size-Constrained State Abstraction .
Goodman J, Perez-Liebana D, Lucas S ( 2025 ) . Seeding for Success: Skill and Stochasticity in Tabletop Games . IEEE Transactions on Games vol. PP , ( 99 ) 1 - 10 .
Denisova A, Perez-Liebana D, Volz V, Asadi S ( 2024 ) . Guest Editorial: Special Issue on Human Centered AI in Game Evaluation . IEEE Transactions on Games vol. 16 , ( 4 ) 742 - 745 .
Long GEM, Perez-Liebana D ( 2024 ) . STEP: A Framework for Automated Point Cost Estimation . IEEE Transactions on Games1 - 10 .
Xu L, Liu Z, Dockhorn A, Perez-Liebana D, Wang J, Song L, Bian J ( 2024 ) . Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Goodman J, Perez-Liebana D, Lucas S ( 2024 ) . Measuring Randomness in Tabletop Games . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Jeurissen D, Perez-Liebana D, Gow J, Kwan J ( 2024 ) . Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Goodman J, Perez-Liebana D, Lucas S ( 2024 ) . Skill Depth in Tabletop Board Games . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Xu L, Perez-Liebana D, Dockhorn A ( 2024 ) . Strategy Game-Playing with Size-Constrained State Abstraction . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Nguyen D, Kritz J ( 2024 ) . Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Balla M, Long GEM, Goodman J, Gaina RD, Perez-Liebana D ( 2024 ) . PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning .
Balla M, Long G, Goodman J, Gaina R ( 2024 ) . PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning . IEEE Transactions on Games1 - 10 .
Xu L, Liu Z, Dockhorn A, Perez-Liebana D, Wang J, Song L, Bian J ( 2024 ) . Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning .
Jeurissen D, Perez-Liebana D, Gow J, Cakmak D, Kwan J ( 2024 ) . Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents .
Montoliu R, Estaben A, Díaz C ( 2024 ) . TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games . CEUR Workshop Proceedings . Conference: CEV23: Congreso Español de Videojuegos vol. 3599 ,
Guerrero-Romero C, Lucas S, Perez-Liebana D ( 2023 ) . Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay . IEEE Transactions on Games vol. 15 , ( 3 ) 469 - 482 .
Goodman J, Wallat A, Perez-Liebana D, Lucas S ( 2023 ) . A case study in AI-assisted board game design . Conference: 2023 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Long GEM, Perez-Liebana D ( 2023 ) . Balancing Wargames through Predicting Unit Point Costs . Conference: 2023 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Pacheco C, Perez-Liebana D ( 2023 ) . Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents . Conference: 2023 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD ( 2023 ) . PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games . Conference: 2023 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD, Perez-Liebana D ( 2023 ) . PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games .
Goodman J, Perez-Liebana D, Lucas S ( 2023 ) . Following the Leader in Multiplayer Tabletop Games . Conference: Proceedings of the 18th International Conference on the Foundations of Digital Games1 - 11 .
Xu L, Dockhorn A, Perez-Liebana D ( 2023 ) . Elastic Monte Carlo Tree Search . IEEE Transactions on Games
Goodman J, Perez D, Lucas SM ( 2022 ) . Visualising Multiplayer Game Spaces . IEEE Transactions on Games
Xu L, Hurtado-Grueso J, Jeurissen D, Liebana DP, Dockhorn A ( 2022 ) . Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing . Conference: 2022 IEEE Conference on Games (CoG) vol. 00 , 369 - 376 .
Tot M, Conserva M, Liebana DP, Devlin S ( 2022 ) . Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search . Conference: 2022 IEEE Conference on Games (CoG) vol. 00 , 300 - 306 .
Poesio M, Bartle R, Chamberlain J, Hough J, Madge C, Perez-Liebana D, Purver M, Yu J ( 2022 ) . ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games .
Xu L, Hurtado-Grueso J, Jeurissen D, Liebana DP, Dockhorn A ( 2022 ) . Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing .
Balla M, Perez-Liebana D ( 2022 ) . Task Relabelling for Multi-task Transfer using Successor Features .
Liébana DP ( 2022 ) . Automatic General Game Tuning . General Video Game Artificial Intelligence , Springer Nature
Liébana DP, Gaina RD ( 2022 ) . Frontiers of GVGAI Planning . General Video Game Artificial Intelligence , Springer Nature
Liébana DP ( 2022 ) . GVGAI: What’s Next? . General Video Game Artificial Intelligence , Springer Nature
Liébana DP ( 2022 ) . Introduction . General Video Game Artificial Intelligence , Springer Nature
Liébana DP, Gaina RD ( 2022 ) . Planning in GVGAI . General Video Game Artificial Intelligence , Springer Nature
Liébana DP ( 2022 ) . VGDL and the GVGAI Framework . General Video Game Artificial Intelligence , Springer Nature
Goodman J, Perez-Liebana D, Lucas S ( 2022 ) . Visualising Multiplayer Game Spaces .
Goodman J, Perez-Liebana D, Lucas S ( 2022 ) . MultiTree MCTS in Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2022-August , 292 - 299 .
Balla M, Perez-Liebana D ( 2022 ) . Task Relabelling for Multi-task Transfer using Successor Features . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2022-August , 353 - 360 .
Pacheco C, Melhart D, Perez-Liebana D ( 2021 ) . Discrete versus Ordinal Time-Continuous Believability Assessment . Conference: 2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) vol. 00 , 1 - 7 .
Pacheco C, Melhart D, Liapis A ( 2021 ) . Trace It Like You Believe It: Time-Continuous Believability Prediction . Conference: 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII) vol. 00 , 1 - 8 .
Ilhan E, Perez D ( 2021 ) . Student-Initiated Action Advising via Advice Novelty . IEEE Transactions on Games
Guerrero-Romero C ( 2021 ) . MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay . Conference: 2021 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D ( 2021 ) . Portfolio Search and Optimization for General Strategy Game-Playing . Conference: 2021 IEEE Congress on Evolutionary Computation (CEC) vol. 00 , 2085 - 2092 .
Ilhan E, Perez-Liebana D ( 2021 ) . Learning on a Budget via Teacher Imitation .
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Jeurissen D ( 2021 ) . Generating Diverse and Competitive Play-Styles for Strategy Games .
Dockhorn A, Hurtado-Grueso J, Xu L ( 2021 ) . Portfolio Search and Optimization for General Strategy Game-Playing .
Ilhan E, Gow J ( 2021 ) . Action Advising with Advice Imitation in Deep Reinforcement Learning .
Ilhan E, Gow J ( 2021 ) . Student-Initiated Action Advising via Advice Novelty .
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D ( 2021 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Transactions on Games vol. 14 , ( 2 ) 232 - 242 .
Guss WH, Codel C, Hofmann K, Houghton B, Kuno N, Milani S, Mohanty S, Liebana DP et al. ( 2021 ) . The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors .
Ilhan E, Gow J ( 2021 ) . Action advising with advice imitation in deep reinforcement learning . Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS . Conference: Autonomous Agents and Multiagent Systems vol. 2 , 629 - 637 .
Jeurissen D, Winands MHM ( 2021 ) . Automatic Goal Discovery in Subgoal Monte Carlo Tree Search . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Goodman J, Perez-Liebana D, Lucas S ( 2021 ) . Fingerprinting Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D ( 2021 ) . Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D ( 2021 ) . Generating Diverse and Competitive Play-Styles for Strategy Games . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Ilhan E, Gow J ( 2021 ) . Learning on a Budget via Teacher Imitation . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Ringer C, Dobre GC, Pacheco C, Perez-Liebana D ( 2021 ) . Rolling horizon co-evolution in two-player general video game playing . Aisb Convention 2021 Communication and Conversations .
Gaina RD, Goodman J ( 2021 ) . TAG: Terraforming Mars . 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021 . Conference: Artificial Intelligence in Digital Entertainment148 - 155 .
Tot M, Conserva M, Chitayat AP, Kokkinakis A, Patra S, Demediuk S, Munoz AC, Olarewaju O et al. ( 2021 ) . What Are You Looking At? Team Fight Prediction Through Player Camera . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Guerrero-Romero C, Kumari S, Deterding S . Studying General Agents in Video Games from the Perspective of Player Experience . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . vol. 16 , 217 - 223 .
Perez-Liebana D, Hsu Y-J, Emmanouilidis S . Tribes: A New Turn-Based Strategy Game for AI Research . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . vol. 16 , 252 - 258 .
Gaina RD, Balla M, Dockhorn A, Montoliu R ( 2020 ) . Design and Implementation of TAG: A Tabletop Games Framework .
Estaben A, Díaz C, Pérez-Liebana D ( 2020 ) . TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI .
Perez-Liebana D, Dockhorn A, Grueso JH ( 2020 ) . The Design Of "Stratega": A General Strategy Games Framework .
Perez-Liebana D, Jeurissen D ( 2020 ) . Stratega - A General Strategy Games Framework . Conference: AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020)
Balla M, Lucas SM, Perez-Liebana D ( 2020 ) . Evaluating Generalisation in General Video Game Playing . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 423 - 430 .
Perez-Liebana D, Alam MS ( 2020 ) . Rolling Horizon NEAT for General Video Game Playing . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 375 - 382 .
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM ( 2020 ) . Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 367 - 374 .
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D ( 2020 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing .
Balla M, Lucas SM, Perez-Liebana D ( 2020 ) . Evaluating Generalisation in General Video Game Playing .
Perez-Liebana D, Alam MS ( 2020 ) . Rolling Horizon NEAT for General Video Game Playing .
Houghton B, Milani S, Topin N, Guss W, Hofmann K, Perez-Liebana D ( 2020 ) . Guaranteeing Reproducibility in Deep Learning Competitions .
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S ( 2020 ) . Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game . Lecture Notes in Computer Science . vol. 12104 , 403 - 418 .
Hsu YJ, Perez-Liebana D ( 2020 ) . MCTS pruning in turn-based strategy games . Ceur Workshop Proceedings . vol. 2862 ,
Gaina RD, Balla M, Montoliu R ( 2020 ) . TAG: A tabletop games framework . Ceur Workshop Proceedings . vol. 2862 ,
Samothrakis S, Perez D, Lucas S ( 2019 ) . Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection . Cause Effect Pairs in Machine Learning , Springer Nature
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M, Lucas SM . Analysis of Statistical Forward Planning Methods in Pommerman . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . vol. 15 , 66 - 72 .
( 2019 ) . Guest Editorial Special Issue on Game Competition Frameworks for Research and Education . IEEE Transactions on Games vol. 11 , ( 3 ) 192 - 194 .
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games .
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Anderson D, Rodgers P, Levine J ( 2019 ) . Ensemble Decision Systems for General Video Game Playing . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Neufeld X, Perez-Liebana D ( 2019 ) . Evolving Game State Evaluation Functions for a Hybrid Planning Approach . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Drageset O, Winands MHM, Gaina RD ( 2019 ) . Optimising Level Generators for General Video Game AI . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2019 ) . Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
İlhan E, Gow J ( 2019 ) . Teaching on a Budget in Multi-Agent Deep Reinforcement Learning . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Gaina RD, Lucas SM, Pérez-Liébana D . Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods . Proceedings of the AAAI Conference on Artificial Intelligence . vol. 33 , 1691 - 1698 .
Khalifa A, Green MC, Perez-Liebana D ( 2019 ) . General Video Game Rule Generation .
Gaina RD, Lucas SM, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer .
İlhan E, Perez-Liebana D ( 2019 ) . Teaching on a Budget in Multi-Agent Deep Reinforcement Learning .
Anderson D, Guerrero-Romero C, Rodgers P, Levine J ( 2019 ) . Ensemble Decision Systems for General Video Game Playing .
Bravi I, Lucas S, Perez-Liebana D, Liu J ( 2019 ) . Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor .
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game .
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms . IEEE Transactions on Games vol. 11 , ( 3 ) 195 - 214 .
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms .
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best . Conference: Game Simulations Workshop (AAAI)
Lucas SM, Liu J, Bravi I, Gaina RD, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best .
Kunanusont K, Lucas S, Pérez-Liébana D ( 2018 ) . Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment vol. 14 , ( 1 ) 215 - 221 .
Gaina R, Lucas S, Pérez-Liébana D . VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . vol. 14 , 265 - 267 .
Perez-Liebana D, Nicolau M ( 2018 ) . Evolving Behaviour Tree Structures Using Grammatical Evolution . Handbook of Grammatical Evolution , Springer Nature
Torrado RR, Bontrager P, Perez-Liebana D ( 2018 ) . Deep Reinforcement Learning for General Video Game AI . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 8 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 8 .
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2018 ) . Shallow Decision-Making Analysis in General Video Game Playing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 8 .
Ashlock D, Kim E-Y ( 2018 ) . Toward General Mathematical Game Playing Agents . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 7 .
Guerrero-Romero C, Lucas SM, Perez-Liebana D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 8 .
Pacheco C, Tokarchuk L ( 2018 ) . Studying believability assessment in racing games . Conference: Proceedings of the 13th International Conference on the Foundations of Digital Games1 - 10 .
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation . Conference: 2018 IEEE Congress on Evolutionary Computation (CEC) vol. 00 , 1 - 9 .
Torrado RR, Bontrager P, Togelius J ( 2018 ) . Deep Reinforcement Learning for General Video Game AI .
Bravi I, Liu J, Perez-Liebana D, Lucas S ( 2018 ) . Shallow decision-making analysis in General Video Game Playing .
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation .
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM ( 2018 ) . Self-adaptive MCTS for General Video Game Playing . Lecture Notes in Computer Science . vol. 10784 , 358 - 375 .
Tornado RR, Bontrager P, Perez-Liebana D ( 2018 ) . Deep Reinforcement Learning for General Video Game AI . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 316 - 323 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 62 - 69 .
Guerrero-Romero C, Lucas SM, Perez-Liebana D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 466 - 473 .
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game . IEEE Transactions on Games vol. 10 , ( 3 ) 233 - 256 .
Gaina RD, Coutoux A, Soemers DJNJ, Winands MHM, Vodopivec T, Kirchgener F, Liu J, Lucas SM et al. ( 2017 ) . The 2016 Two-Player GVGAI Competition . IEEE Transactions on Games vol. 10 , ( 2 ) 209 - 220 .
Lucas SM, Liu J, Pérez-Liébana D ( 2017 ) . Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms . Conference: 2017 IEEE Symposium Series on Computational Intelligence (SSCI)1 - 8 .
Lucas SM, Liu J, Pérez-Liébana D ( 2017 ) . Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm .
Guerrero-Romero C, Louis A ( 2017 ) . Beyond Playing to Win: Diversifying Heuristics for GVGAI . Conference: 2017 IEEE Conference on Computational Intelligence and Games (CIG)118 - 125 .
Horsley L, Perez-Liebana D ( 2017 ) . Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks . Conference: 2017 IEEE Conference on Computational Intelligence and Games (CIG)134 - 141 .
Ashlock D, Perez-Liebana D ( 2017 ) . General Video Game Playing Escapes the No Free Lunch Theorem . Conference: 2017 IEEE Conference on Computational Intelligence and Games (CIG)17 - 24 .
Khalifa A, Green MC, Togelius J ( 2017 ) . General Video Game Rule Generation . Conference: 2017 IEEE Conference on Computational Intelligence and Games (CIG)170 - 177 .
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM ( 2017 ) . Introducing Real World Physics and Macro-Actions to General Video Game AI . Conference: 2017 IEEE Conference on Computational Intelligence and Games (CIG)248 - 255 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Rolling Horizon Evolution Enhancements in General Video Game Playing . Conference: 2017 IEEE Conference on Computational Intelligence and Games (CIG)88 - 95 .
Lucas SM, Liu J, Pérez-Liébana D ( 2017 ) . Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic .
Liu J, Fairbank M, Pérez-Liébana D, Lucas SM ( 2017 ) . Optimal resampling for the noisy OneMax problem .
Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . Bandit-Based Random Mutation Hill-Climbing . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2145 - 2151 .
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM ( 2017 ) . Evaluating and Modelling Hanabi-Playing Agents . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)1382 - 1389 .
Liu J, Togelius J, Pèrez-Liebana D, Lucas SM ( 2017 ) . Evolving Game Skill-Depth Using General Video Game AI Agents . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2299 - 2307 .
Kunanusont K, Lucas SM, Perez-Liebana D ( 2017 ) . General Video Game AI: Learning from Screen Capture . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2078 - 2085 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2017 ) . Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)1956 - 1963 .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N -Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2201 - 2208 .
Gaina RD, Liu J, Lucas SM, Perez-Liebana D ( 2017 ) . Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing .
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM ( 2017 ) . Evaluating and Modelling Hanabi-Playing Agents .
Kunanusont K, Lucas SM, Perez-Liebana D ( 2017 ) . General Video Game AI: Learning from Screen Capture .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing .
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D ( 2017 ) . Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing . Lecture Notes in Computer Science . vol. 10199 , 418 - 434 .
Liu J, Togelius J, Perez-Liebana D, Lucas SM ( 2017 ) . Evolving Game Skill-Depth using General Video Game AI Agents .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement .
Volkovas R, Fairbank M ( 2017 ) . Diversity Maintenance Using a Population of Repelling Random-Mutation Hill Climbers . Conference: 2017 9th Computer Science and Electronic Engineering (CEEC)37 - 42 .
Neufeld X, Mostaghim S ( 2017 ) . HTN Fighter: Planning in a Highly-Dynamic Game . Conference: 2017 9th Computer Science and Electronic Engineering (CEEC)189 - 194 .
Gonzalez-Castro JM, Perez-Liebana D ( 2017 ) . Opponent Models Comparison for 2 Players in GVGAI Competitions . Conference: 2017 9th Computer Science and Electronic Engineering (CEEC)151 - 156 .
Samothrakis S, Fasli M, Perez D, Lucas S ( 2016 ) . Default policies for global optimisation of noisy functions with severe noise . Journal of Global Optimization vol. 67 , ( 4 ) 893 - 907 .
Williams PR, Perez-Liebana D, Lucas SM ( 2016 ) . Ms. Pac-Man Versus Ghost Team CIG 2016 Competition .
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J ( 2016 ) . General Video Game Level Generation . Conference: Proceedings of the Genetic and Evolutionary Computation Conference 2016253 - 259 .
Liu J, Pérez-Liébana D, Lucas SM ( 2016 ) . Rolling Horizon Coevolutionary Planning for Two-Player Video Games .
Perez-Liebana D, Mostaghim S, Lucas SM ( 2016 ) . Multiobjective Tree Search Approaches for General Video Game Playing . Conference: 2016 IEEE Congress on Evolutionary Computation (CEC)624 - 631 .
Liu J, Peŕez-Liebana D, Lucas SM ( 2016 ) . Bandit-Based Random Mutation Hill-Climbing .
Nicolau M, Perez-Liebana D, ONeill M ( 2016 ) . Evolutionary Behavior Tree Approaches for Navigating Platform Games . IEEE Transactions on Games vol. 9 , ( 3 ) 227 - 238 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas S . General Video Game AI: Competition, Challenges and Opportunities . Proceedings of the AAAI Conference on Artificial Intelligence . vol. 30 ,
Pérez-Liébana D, Samothrakis S, Togelius J, Schaul T, Lucas SM ( 2016 ) . Analyzing the Robustness of General Video Game Playing Agents . Conference: 2016 IEEE Conference on Computational Intelligence and Games (CIG)1 - 8 .
Gaina RD, Pérez-Liébana D, Lucas SM ( 2016 ) . General Video Game for 2 Players: Framework and Competition . Conference: 2016 8th Computer Science and Electronic Engineering (CEEC)186 - 191 .
Horn H, Volz V, Preuss M ( 2016 ) . MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation . Conference: 2016 IEEE Conference on Computational Intelligence and Games (CIG)1 - 8 .
Williams PR, Perez-Liebana D, Lucas SM ( 2016 ) . Ms. Pac-Man Versus Ghost Team CIG 2016 Competition . Conference: 2016 IEEE Conference on Computational Intelligence and Games (CIG)1 - 8 .
Liu J, Pérez-Liébana D, Lucas SM ( 2016 ) . Rolling Horizon Coevolutionary Planning for Two-Player Video Games . Conference: 2016 8th Computer Science and Electronic Engineering (CEEC)174 - 179 .
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M ( 2015 ) . Neuroevolution for General Video Game Playing . Conference: 2015 IEEE Conference on Computational Intelligence and Games (CIG)200 - 207 .
Liebana DP, Dieskau J, Hunermund M, Mostaghim S, Lucas S ( 2015 ) . Open Loop Search for General Video Game Playing . Conference: Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation337 - 344 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couëtoux A, Lee J, Lim C-U et al. ( 2015 ) . The 2014 General Video Game Playing Competition . IEEE Transactions on Games vol. 8 , ( 3 ) 229 - 243 .
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM ( 2015 ) . Monte Carlo Tree Search Applied to Co-Operative Problems . Conference: 2015 7th Computer Science and Electronic Engineering Conference (CEEC)219 - 224 .
Neufeld X, Perez-Liebana D ( 2015 ) . Procedural Level Generation with Answer Set Programming for General Video Game Playing . Conference: 2015 7th Computer Science and Electronic Engineering Conference (CEEC)207 - 212 .
Lucas SM, Samothrakis S, Pérez D ( 2014 ) . Fast Evolutionary Adaptation for Monte Carlo Tree Search . Lecture Notes in Computer Science . vol. 8602 , 349 - 360 .
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM ( 2014 ) . Automated Map Generation for the Physical Traveling Salesman Problem . IEEE Transactions on Evolutionary Computation vol. 18 , ( 5 ) 708 - 720 .
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P ( 2014 ) . Predicting Dominance Rankings for Score-Based Games . IEEE Transactions on Games vol. 8 , ( 1 ) 1 - 12 .
Perez D, Mostaghim S, Samothrakis S, Lucas SM ( 2014 ) . Multiobjective Monte Carlo Tree Search for Real-Time Games . IEEE Transactions on Games vol. 7 , ( 4 ) 347 - 360 .
Perez D, Samothrakis S, Lucas S ( 2014 ) . Knowledge-based Fast Evolutionary MCTS for General Video Game Playing . Conference: 2014 IEEE Conference on Computational Intelligence and Games1 - 8 .
Samothrakis S, Roberts SA, Perez D, Lucas SM ( 2014 ) . Rolling Horizon methods for Games with Continuous States and Actions . Conference: 2014 IEEE Conference on Computational Intelligence and Games1 - 8 .
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI ( 2014 ) . The 2013 Multi-Objective Physical Travelling Salesman Problem Competition . Conference: 2014 IEEE Congress on Evolutionary Computation (CEC)2314 - 2321 .
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM ( 2014 ) . Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions . IEEE Transactions on Games vol. 6 , ( 1 ) 31 - 45 .
Perez D, Samothrakis S, Lucas S ( 2013 ) . Online and Offline Learning in Multi-Objective Monte Carlo Tree Search . Conference: 2013 IEEE Conference on Computational Inteligence in Games (CIG)1 - 8 .
Perez D, Samothrakis S, Lucas S, Rohlfshagen P ( 2013 ) . Rolling horizon evolution versus tree search for navigation in single-player real-time games . Conference: Proceedings of the 15th annual conference on Genetic and evolutionary computation351 - 358 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte Carlo Tree Search: Long-term versus Short-term Planning . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG)219 - 226 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . The Physical Travelling Salesman Problem: WCCI 2012 Competition . Conference: 2012 IEEE Congress on Evolutionary Computation vol. 1 , 1 - 8 .
Lucas SM, Rohlfshagen P, Perez D ( 2012 ) . Towards more intelligent adaptive video game agents . Conference: Proceedings of the 9th conference on Computing Frontiers293 - 298 .
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al. ( 2012 ) . A Survey of Monte Carlo Tree Search Methods . IEEE Transactions on Games vol. 4 , ( 1 ) 1 - 43 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte-Carlo Tree Search for the Physical Travelling Salesman Problem . Lecture Notes in Computer Science . vol. 7248 , 255 - 264 .
Perez D, Nicolau M, O'Neill M ( 2011 ) . Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches . Conference: 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)273 - 280 .
Perez D, Nicolau M, O’Neill M ( 2011 ) . Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution . Lecture Notes in Computer Science . vol. 6624 , 123 - 132 .
Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Cardamone L ( 2010 ) . The 2009 Simulated Car Racing Championship . IEEE Transactions on Games vol. 2 , ( 2 ) 131 - 147 .
Perez D, Recio G, Saez Y ( 2009 ) . Evolving a Fuzzy Controller for a Car Racing Competition . Conference: 2009 IEEE Symposium on Computational Intelligence and Games263 - 270 .
Perez D, Saez Y, Isasi P ( 2008 ) . Evolving a rule system controller for automatic driving in a car racing competition . Conference: 2008 IEEE Symposium On Computational Intelligence and Games336 - 342 .
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al. ( 2008 ) . The WCCI 2008 Simulated Car Racing Competition . Conference: 2008 IEEE Symposium On Computational Intelligence and Games119 - 126 .
Saez Y, Perez D, Sanjuan O ( 2008 ) . Driving Cars by Means of Genetic Algorithms . Lecture Notes in Computer Science . vol. 5199 , 1101 - 1110 .
Kunanusont K, LUCAS S, PEREZ-LIEBANA D . Modelling Player Experience with the N-Tuple Bandit Evolutionary Algorithm . Conference: Artificial intelligence and Interactive Digital Entertainment (AIIDE)
PEREZ-LIEBANA D, Hofmann K, Mohanty S, Kuno N, Kramer A, Devlin S, GAINA R, Ionita D . The Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition . Conference: Challenges in Machine Learning (CiML; NIPS Workshop)