Publications: DR Diego Perez-Liebana
Diaz D, Boj C, Perez Liebana D
(
2026
)
.
Machine Biography as Digital Human Twin: artistic explorations of predictive identity in the age of behavioural data
.
AI & SOCIETY1
-
15
.
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Cakmak D, Maghsudi S, Lucas S
(
2025
)
.
From Code to Play: Benchmarking Program Search for Games Using Large Language Models
.
IEEE Transactions on Games
vol.
PP
,
(
99
)
1
-
13
.
Nguyen D, Perez-Liebana D, Lucas S
(
2025
)
.
JSON-Bag: A Generic Game Trajectory Representation
.
Conference:
2025 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Nguyen D, Perez-Liebana D, Lucas S
(
2025
)
.
JSON-Bag: A generic game trajectory representation
.
Eberhardinger M, Goodman J, Dockhorn A, Perez-Liebana D, Gaina RD, Ãakmak D, Maghsudi S, Lucas S
(
2025
)
.
From Code to Play: Benchmarking Program Search for Games Using Large Language Models
.
Gutiérrez-Sánchez P, Pérez-Liébana D
(
2025
)
.
Explaining and Clustering Playtraces Using Temporal Logics
.
Conference:
Proceedings of the 20th International Conference on the Foundations of Digital Games1
-
10
.
Perez-Liebana D, Hofmann K, Mohanty SP, Kuno N, Kramer A
(
2025
)
.
The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition
.
Goodman J, Perez-Liebana D, Lucas S
(
2025
)
.
Seeding for Success: Skill and Stochasticity in Tabletop Games
.
Xu L, Perez-Liebana D, Dockhorn A
(
2025
)
.
Strategy Game-Playing with Size-Constrained State Abstraction
.
Goodman J, Perez-Liebana D, Lucas S
(
2025
)
.
Seeding for Success: Skill and Stochasticity in Tabletop Games
.
IEEE Transactions on Games
vol.
PP
,
(
99
)
1
-
10
.
Denisova A, Perez-Liebana D, Volz V, Asadi S
(
2024
)
.
Guest Editorial: Special Issue on Human Centered AI in Game Evaluation
.
IEEE Transactions on Games
vol.
16
,
(
4
)
742
-
745
.
Long GEM, Perez-Liebana D
(
2024
)
.
STEP: A Framework for Automated Point Cost Estimation
.
IEEE Transactions on Games1
-
10
.
Xu L, Liu Z, Dockhorn A, Perez-Liebana D, Wang J, Song L, Bian J
(
2024
)
.
Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Goodman J, Perez-Liebana D, Lucas S
(
2024
)
.
Measuring Randomness in Tabletop Games
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Jeurissen D, Perez-Liebana D, Gow J, Kwan J
(
2024
)
.
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Goodman J, Perez-Liebana D, Lucas S
(
2024
)
.
Skill Depth in Tabletop Board Games
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Xu L, Perez-Liebana D, Dockhorn A
(
2024
)
.
Strategy Game-Playing with Size-Constrained State Abstraction
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Nguyen D, Kritz J
(
2024
)
.
Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Balla M, Long GEM, Goodman J, Gaina RD, Perez-Liebana D
(
2024
)
.
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
.
Balla M, Long G, Goodman J, Gaina R
(
2024
)
.
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
.
IEEE Transactions on Games1
-
10
.
Xu L, Liu Z, Dockhorn A, Perez-Liebana D, Wang J, Song L, Bian J
(
2024
)
.
Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
.
Jeurissen D, Perez-Liebana D, Gow J, Cakmak D, Kwan J
(
2024
)
.
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
.
Montoliu R, Estaben A, Díaz C
(
2024
)
.
TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games
.
CEUR Workshop Proceedings
.
Conference:
CEV23: Congreso Español de Videojuegos
vol.
3599
,
Guerrero-Romero C, Lucas S, Perez-Liebana D
(
2023
)
.
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay
.
IEEE Transactions on Games
vol.
15
,
(
3
)
469
-
482
.
Goodman J, Wallat A, Perez-Liebana D, Lucas S
(
2023
)
.
A case study in AI-assisted board game design
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Long GEM, Perez-Liebana D
(
2023
)
.
Balancing Wargames through Predicting Unit Point Costs
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Pacheco C, Perez-Liebana D
(
2023
)
.
Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD
(
2023
)
.
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD, Perez-Liebana D
(
2023
)
.
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
.
Goodman J, Perez-Liebana D, Lucas S
(
2023
)
.
Following the Leader in Multiplayer Tabletop Games
.
Conference:
Proceedings of the 18th International Conference on the Foundations of Digital Games1
-
11
.
Xu L, Dockhorn A, Perez-Liebana D
(
2023
)
.
Elastic Monte Carlo Tree Search
.
IEEE Transactions on Games
Goodman J, Perez D, Lucas SM
(
2022
)
.
Visualising Multiplayer Game Spaces
.
IEEE Transactions on Games
Xu L, Hurtado-Grueso J, Jeurissen D, Liebana DP, Dockhorn A
(
2022
)
.
Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing
.
Conference:
2022 IEEE Conference on Games (CoG)
vol.
00
,
369
-
376
.
Tot M, Conserva M, Liebana DP, Devlin S
(
2022
)
.
Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search
.
Conference:
2022 IEEE Conference on Games (CoG)
vol.
00
,
300
-
306
.
Poesio M, Bartle R, Chamberlain J, Hough J, Madge C, Perez-Liebana D, Purver M, Yu J
(
2022
)
.
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
.
Xu L, Hurtado-Grueso J, Jeurissen D, Liebana DP, Dockhorn A
(
2022
)
.
Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing
.
Balla M, Perez-Liebana D
(
2022
)
.
Task Relabelling for Multi-task Transfer using Successor Features
.
Liébana DP
(
2022
)
.
Automatic General Game Tuning
.
General Video Game Artificial Intelligence
,
Springer Nature
Liébana DP, Gaina RD
(
2022
)
.
Frontiers of GVGAI Planning
.
General Video Game Artificial Intelligence
,
Springer Nature
Liébana DP
(
2022
)
.
GVGAI: What’s Next?
.
General Video Game Artificial Intelligence
,
Springer Nature
Liébana DP
(
2022
)
.
Introduction
.
General Video Game Artificial Intelligence
,
Springer Nature
Liébana DP, Gaina RD
(
2022
)
.
Planning in GVGAI
.
General Video Game Artificial Intelligence
,
Springer Nature
Liébana DP
(
2022
)
.
VGDL and the GVGAI Framework
.
General Video Game Artificial Intelligence
,
Springer Nature
Goodman J, Perez-Liebana D, Lucas S
(
2022
)
.
Visualising Multiplayer Game Spaces
.
Goodman J, Perez-Liebana D, Lucas S
(
2022
)
.
MultiTree MCTS in Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2022-August
,
292
-
299
.
Balla M, Perez-Liebana D
(
2022
)
.
Task Relabelling for Multi-task Transfer using Successor Features
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2022-August
,
353
-
360
.
Pacheco C, Melhart D, Perez-Liebana D
(
2021
)
.
Discrete versus Ordinal Time-Continuous Believability Assessment
.
Conference:
2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
vol.
00
,
1
-
7
.
Pacheco C, Melhart D, Liapis A
(
2021
)
.
Trace It Like You Believe It: Time-Continuous Believability Prediction
.
Conference:
2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
vol.
00
,
1
-
8
.
Ilhan E, Perez D
(
2021
)
.
Student-Initiated Action Advising via Advice Novelty
.
IEEE Transactions on Games
Guerrero-Romero C
(
2021
)
.
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
.
Conference:
2021 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D
(
2021
)
.
Portfolio Search and Optimization for General Strategy Game-Playing
.
Conference:
2021 IEEE Congress on Evolutionary Computation (CEC)
vol.
00
,
2085
-
2092
.
Ilhan E, Perez-Liebana D
(
2021
)
.
Learning on a Budget via Teacher Imitation
.
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Jeurissen D
(
2021
)
.
Generating Diverse and Competitive Play-Styles for Strategy Games
.
Dockhorn A, Hurtado-Grueso J, Xu L
(
2021
)
.
Portfolio Search and Optimization for General Strategy Game-Playing
.
Ilhan E, Gow J
(
2021
)
.
Action Advising with Advice Imitation in Deep Reinforcement Learning
.
Ilhan E, Gow J
(
2021
)
.
Student-Initiated Action Advising via Advice Novelty
.
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D
(
2021
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Transactions on Games
vol.
14
,
(
2
)
232
-
242
.
Guss WH, Codel C, Hofmann K, Houghton B, Kuno N, Milani S, Mohanty S, Liebana DP et al.
(
2021
)
.
The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors
.
Ilhan E, Gow J
(
2021
)
.
Action advising with advice imitation in deep reinforcement learning
.
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
.
Conference:
Autonomous Agents and Multiagent Systems
vol.
2
,
629
-
637
.
Jeurissen D, Winands MHM
(
2021
)
.
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Goodman J, Perez-Liebana D, Lucas S
(
2021
)
.
Fingerprinting Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D
(
2021
)
.
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D
(
2021
)
.
Generating Diverse and Competitive Play-Styles for Strategy Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Ilhan E, Gow J
(
2021
)
.
Learning on a Budget via Teacher Imitation
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Ringer C, Dobre GC, Pacheco C, Perez-Liebana D
(
2021
)
.
Rolling horizon co-evolution in two-player general video game playing
.
Aisb Convention 2021 Communication and Conversations
.
Gaina RD, Goodman J
(
2021
)
.
TAG: Terraforming Mars
.
17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
.
Conference:
Artificial Intelligence in Digital Entertainment148
-
155
.
Tot M, Conserva M, Chitayat AP, Kokkinakis A, Patra S, Demediuk S, Munoz AC, Olarewaju O et al.
(
2021
)
.
What Are You Looking At? Team Fight Prediction Through Player Camera
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Guerrero-Romero C, Kumari S, Deterding S
.
Studying General Agents in Video Games from the Perspective of Player Experience
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
16
,
217
-
223
.
Perez-Liebana D, Hsu Y-J, Emmanouilidis S
.
Tribes: A New Turn-Based Strategy Game for AI Research
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
16
,
252
-
258
.
Gaina RD, Balla M, Dockhorn A, Montoliu R
(
2020
)
.
Design and Implementation of TAG: A Tabletop Games Framework
.
Estaben A, Díaz C, Pérez-Liebana D
(
2020
)
.
TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI
.
Perez-Liebana D, Dockhorn A, Grueso JH
(
2020
)
.
The Design Of "Stratega": A General Strategy Games Framework
.
Perez-Liebana D, Jeurissen D
(
2020
)
.
Stratega - A General Strategy Games Framework
.
Conference:
AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020)
Balla M, Lucas SM, Perez-Liebana D
(
2020
)
.
Evaluating Generalisation in General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
423
-
430
.
Perez-Liebana D, Alam MS
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
375
-
382
.
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM
(
2020
)
.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
367
-
374
.
Gaina RD, Devlin S, Lucas SM, Perez-Liebana D
(
2020
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
Balla M, Lucas SM, Perez-Liebana D
(
2020
)
.
Evaluating Generalisation in General Video Game Playing
.
Perez-Liebana D, Alam MS
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
Houghton B, Milani S, Topin N, Guss W, Hofmann K, Perez-Liebana D
(
2020
)
.
Guaranteeing Reproducibility in Deep Learning Competitions
.
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S
(
2020
)
.
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
.
Lecture Notes in Computer Science
.
vol.
12104
,
403
-
418
.
Hsu YJ, Perez-Liebana D
(
2020
)
.
MCTS pruning in turn-based strategy games
.
Ceur Workshop Proceedings
.
vol.
2862
,
Gaina RD, Balla M, Montoliu R
(
2020
)
.
TAG: A tabletop games framework
.
Ceur Workshop Proceedings
.
vol.
2862
,
Samothrakis S, Perez D, Lucas S
(
2019
)
.
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection
.
Cause Effect Pairs in Machine Learning
,
Springer Nature
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M, Lucas SM
.
Analysis of Statistical Forward Planning Methods in Pommerman
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
15
,
66
-
72
.
(
2019
)
.
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education
.
IEEE Transactions on Games
vol.
11
,
(
3
)
192
-
194
.
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Anderson D, Rodgers P, Levine J
(
2019
)
.
Ensemble Decision Systems for General Video Game Playing
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Neufeld X, Perez-Liebana D
(
2019
)
.
Evolving Game State Evaluation Functions for a Hybrid Planning Approach
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Dockhorn A, Lucas SM, Volz V, Bravi I, Gaina RD, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Drageset O, Winands MHM, Gaina RD
(
2019
)
.
Optimising Level Generators for General Video Game AI
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2019
)
.
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
İlhan E, Gow J
(
2019
)
.
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Gaina RD, Lucas SM, Pérez-Liébana D
.
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
.
Proceedings of the AAAI Conference on Artificial Intelligence
.
vol.
33
,
1691
-
1698
.
Khalifa A, Green MC, Perez-Liebana D
(
2019
)
.
General Video Game Rule Generation
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
İlhan E, Perez-Liebana D
(
2019
)
.
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning
.
Anderson D, Guerrero-Romero C, Rodgers P, Levine J
(
2019
)
.
Ensemble Decision Systems for General Video Game Playing
.
Bravi I, Lucas S, Perez-Liebana D, Liu J
(
2019
)
.
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
.
Lucas SM, Dockhorn A, Volz V, Bamford C, Gaina RD, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
.
IEEE Transactions on Games
vol.
11
,
(
3
)
195
-
214
.
Perez-Liebana D, Liu J, Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
.
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Conference:
Game Simulations Workshop (AAAI)
Lucas SM, Liu J, Bravi I, Gaina RD, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Kunanusont K, Lucas S, Pérez-Liébana D
(
2018
)
.
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
vol.
14
,
(
1
)
215
-
221
.
Gaina R, Lucas S, Pérez-Liébana D
.
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
14
,
265
-
267
.
Perez-Liebana D, Nicolau M
(
2018
)
.
Evolving Behaviour Tree Structures Using Grammatical Evolution
.
Handbook of Grammatical Evolution
,
Springer Nature
Torrado RR, Bontrager P, Perez-Liebana D
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2018
)
.
Shallow Decision-Making Analysis in General Video Game Playing
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Ashlock D, Kim E-Y
(
2018
)
.
Toward General Mathematical Game Playing Agents
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
7
.
Guerrero-Romero C, Lucas SM, Perez-Liebana D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Pacheco C, Tokarchuk L
(
2018
)
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Studying believability assessment in racing games
.
Conference:
Proceedings of the 13th International Conference on the Foundations of Digital Games1
-
10
.
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
.
Conference:
2018 IEEE Congress on Evolutionary Computation (CEC)
vol.
00
,
1
-
9
.
Torrado RR, Bontrager P, Togelius J
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
Bravi I, Liu J, Perez-Liebana D, Lucas S
(
2018
)
.
Shallow decision-making analysis in General Video Game Playing
.
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM
(
2018
)
.
Self-adaptive MCTS for General Video Game Playing
.
Lecture Notes in Computer Science
.
vol.
10784
,
358
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375
.
Tornado RR, Bontrager P, Perez-Liebana D
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
316
-
323
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
62
-
69
.
Guerrero-Romero C, Lucas SM, Perez-Liebana D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
466
-
473
.
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
.
IEEE Transactions on Games
vol.
10
,
(
3
)
233
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256
.
Gaina RD, Coutoux A, Soemers DJNJ, Winands MHM, Vodopivec T, Kirchgener F, Liu J, Lucas SM et al.
(
2017
)
.
The 2016 Two-Player GVGAI Competition
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IEEE Transactions on Games
vol.
10
,
(
2
)
209
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220
.
Lucas SM, Liu J, Pérez-Liébana D
(
2017
)
.
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms
.
Conference:
2017 IEEE Symposium Series on Computational Intelligence (SSCI)1
-
8
.
Lucas SM, Liu J, Pérez-Liébana D
(
2017
)
.
Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm
.
Guerrero-Romero C, Louis A
(
2017
)
.
Beyond Playing to Win: Diversifying Heuristics for GVGAI
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)118
-
125
.
Horsley L, Perez-Liebana D
(
2017
)
.
Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)134
-
141
.
Ashlock D, Perez-Liebana D
(
2017
)
.
General Video Game Playing Escapes the No Free Lunch Theorem
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)17
-
24
.
Khalifa A, Green MC, Togelius J
(
2017
)
.
General Video Game Rule Generation
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)170
-
177
.
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM
(
2017
)
.
Introducing Real World Physics and Macro-Actions to General Video Game AI
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)248
-
255
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Rolling Horizon Evolution Enhancements in General Video Game Playing
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)88
-
95
.
Lucas SM, Liu J, Pérez-Liébana D
(
2017
)
.
Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic
.
Liu J, Fairbank M, Pérez-Liébana D, Lucas SM
(
2017
)
.
Optimal resampling for the noisy OneMax problem
.
Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
Bandit-Based Random Mutation Hill-Climbing
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2145
-
2151
.
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM
(
2017
)
.
Evaluating and Modelling Hanabi-Playing Agents
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)1382
-
1389
.
Liu J, Togelius J, Pèrez-Liebana D, Lucas SM
(
2017
)
.
Evolving Game Skill-Depth Using General Video Game AI Agents
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2299
-
2307
.
Kunanusont K, Lucas SM, Perez-Liebana D
(
2017
)
.
General Video Game AI: Learning from Screen Capture
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2078
-
2085
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2017
)
.
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)1956
-
1963
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N -Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2201
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2208
.
Gaina RD, Liu J, Lucas SM, Perez-Liebana D
(
2017
)
.
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
.
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM
(
2017
)
.
Evaluating and Modelling Hanabi-Playing Agents
.
Kunanusont K, Lucas SM, Perez-Liebana D
(
2017
)
.
General Video Game AI: Learning from Screen Capture
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing
.
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D
(
2017
)
.
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
.
Lecture Notes in Computer Science
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vol.
10199
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418
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434
.
Liu J, Togelius J, Perez-Liebana D, Lucas SM
(
2017
)
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Evolving Game Skill-Depth using General Video Game AI Agents
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
.
Volkovas R, Fairbank M
(
2017
)
.
Diversity Maintenance Using a Population of Repelling Random-Mutation Hill Climbers
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)37
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42
.
Neufeld X, Mostaghim S
(
2017
)
.
HTN Fighter: Planning in a Highly-Dynamic Game
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)189
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194
.
Gonzalez-Castro JM, Perez-Liebana D
(
2017
)
.
Opponent Models Comparison for 2 Players in GVGAI Competitions
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)151
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156
.
Samothrakis S, Fasli M, Perez D, Lucas S
(
2016
)
.
Default policies for global optimisation of noisy functions with severe noise
.
Journal of Global Optimization
vol.
67
,
(
4
)
893
-
907
.
Williams PR, Perez-Liebana D, Lucas SM
(
2016
)
.
Ms. Pac-Man Versus Ghost Team CIG 2016 Competition
.
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J
(
2016
)
.
General Video Game Level Generation
.
Conference:
Proceedings of the Genetic and Evolutionary Computation Conference 2016253
-
259
.
Liu J, Pérez-Liébana D, Lucas SM
(
2016
)
.
Rolling Horizon Coevolutionary Planning for Two-Player Video Games
.
Perez-Liebana D, Mostaghim S, Lucas SM
(
2016
)
.
Multiobjective Tree Search Approaches for General Video Game Playing
.
Conference:
2016 IEEE Congress on Evolutionary Computation (CEC)624
-
631
.
Liu J, Peŕez-Liebana D, Lucas SM
(
2016
)
.
Bandit-Based Random Mutation Hill-Climbing
.
Nicolau M, Perez-Liebana D, ONeill M
(
2016
)
.
Evolutionary Behavior Tree Approaches for Navigating Platform Games
.
IEEE Transactions on Games
vol.
9
,
(
3
)
227
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238
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas S
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General Video Game AI: Competition, Challenges and Opportunities
.
Proceedings of the AAAI Conference on Artificial Intelligence
.
vol.
30
,
Pérez-Liébana D, Samothrakis S, Togelius J, Schaul T, Lucas SM
(
2016
)
.
Analyzing the Robustness of General Video Game Playing Agents
.
Conference:
2016 IEEE Conference on Computational Intelligence and Games (CIG)1
-
8
.
Gaina RD, Pérez-Liébana D, Lucas SM
(
2016
)
.
General Video Game for 2 Players: Framework and Competition
.
Conference:
2016 8th Computer Science and Electronic Engineering (CEEC)186
-
191
.
Horn H, Volz V, Preuss M
(
2016
)
.
MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation
.
Conference:
2016 IEEE Conference on Computational Intelligence and Games (CIG)1
-
8
.
Williams PR, Perez-Liebana D, Lucas SM
(
2016
)
.
Ms. Pac-Man Versus Ghost Team CIG 2016 Competition
.
Conference:
2016 IEEE Conference on Computational Intelligence and Games (CIG)1
-
8
.
Liu J, Pérez-Liébana D, Lucas SM
(
2016
)
.
Rolling Horizon Coevolutionary Planning for Two-Player Video Games
.
Conference:
2016 8th Computer Science and Electronic Engineering (CEEC)174
-
179
.
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M
(
2015
)
.
Neuroevolution for General Video Game Playing
.
Conference:
2015 IEEE Conference on Computational Intelligence and Games (CIG)200
-
207
.
Liebana DP, Dieskau J, Hunermund M, Mostaghim S, Lucas S
(
2015
)
.
Open Loop Search for General Video Game Playing
.
Conference:
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation337
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344
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couëtoux A, Lee J, Lim C-U et al.
(
2015
)
.
The 2014 General Video Game Playing Competition
.
IEEE Transactions on Games
vol.
8
,
(
3
)
229
-
243
.
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM
(
2015
)
.
Monte Carlo Tree Search Applied to Co-Operative Problems
.
Conference:
2015 7th Computer Science and Electronic Engineering Conference (CEEC)219
-
224
.
Neufeld X, Perez-Liebana D
(
2015
)
.
Procedural Level Generation with Answer Set Programming for General Video Game Playing
.
Conference:
2015 7th Computer Science and Electronic Engineering Conference (CEEC)207
-
212
.
Lucas SM, Samothrakis S, Pérez D
(
2014
)
.
Fast Evolutionary Adaptation for Monte Carlo Tree Search
.
Lecture Notes in Computer Science
.
vol.
8602
,
349
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360
.
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM
(
2014
)
.
Automated Map Generation for the Physical Traveling Salesman Problem
.
IEEE Transactions on Evolutionary Computation
vol.
18
,
(
5
)
708
-
720
.
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P
(
2014
)
.
Predicting Dominance Rankings for Score-Based Games
.
IEEE Transactions on Games
vol.
8
,
(
1
)
1
-
12
.
Perez D, Mostaghim S, Samothrakis S, Lucas SM
(
2014
)
.
Multiobjective Monte Carlo Tree Search for Real-Time Games
.
IEEE Transactions on Games
vol.
7
,
(
4
)
347
-
360
.
Perez D, Samothrakis S, Lucas S
(
2014
)
.
Knowledge-based Fast Evolutionary MCTS for General Video Game Playing
.
Conference:
2014 IEEE Conference on Computational Intelligence and Games1
-
8
.
Samothrakis S, Roberts SA, Perez D, Lucas SM
(
2014
)
.
Rolling Horizon methods for Games with Continuous States and Actions
.
Conference:
2014 IEEE Conference on Computational Intelligence and Games1
-
8
.
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI
(
2014
)
.
The 2013 Multi-Objective Physical Travelling Salesman Problem Competition
.
Conference:
2014 IEEE Congress on Evolutionary Computation (CEC)2314
-
2321
.
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM
(
2014
)
.
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions
.
IEEE Transactions on Games
vol.
6
,
(
1
)
31
-
45
.
Perez D, Samothrakis S, Lucas S
(
2013
)
.
Online and Offline Learning in Multi-Objective Monte Carlo Tree Search
.
Conference:
2013 IEEE Conference on Computational Inteligence in Games (CIG)1
-
8
.
Perez D, Samothrakis S, Lucas S, Rohlfshagen P
(
2013
)
.
Rolling horizon evolution versus tree search for navigation in single-player real-time games
.
Conference:
Proceedings of the 15th annual conference on Genetic and evolutionary computation351
-
358
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
Monte Carlo Tree Search: Long-term versus Short-term Planning
.
Conference:
2012 IEEE Conference on Computational Intelligence and Games (CIG)219
-
226
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
The Physical Travelling Salesman Problem: WCCI 2012 Competition
.
Conference:
2012 IEEE Congress on Evolutionary Computation
vol.
1
,
1
-
8
.
Lucas SM, Rohlfshagen P, Perez D
(
2012
)
.
Towards more intelligent adaptive video game agents
.
Conference:
Proceedings of the 9th conference on Computing Frontiers293
-
298
.
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al.
(
2012
)
.
A Survey of Monte Carlo Tree Search Methods
.
IEEE Transactions on Games
vol.
4
,
(
1
)
1
-
43
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
Monte-Carlo Tree Search for the Physical Travelling Salesman Problem
.
Lecture Notes in Computer Science
.
vol.
7248
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255
-
264
.
Perez D, Nicolau M, O'Neill M
(
2011
)
.
Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches
.
Conference:
2011 IEEE Conference on Computational Intelligence and Games (CIG'11)273
-
280
.
Perez D, Nicolau M, O’Neill M
(
2011
)
.
Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution
.
Lecture Notes in Computer Science
.
vol.
6624
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123
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132
.
Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Cardamone L
(
2010
)
.
The 2009 Simulated Car Racing Championship
.
IEEE Transactions on Games
vol.
2
,
(
2
)
131
-
147
.
Perez D, Recio G, Saez Y
(
2009
)
.
Evolving a Fuzzy Controller for a Car Racing Competition
.
Conference:
2009 IEEE Symposium on Computational Intelligence and Games263
-
270
.
Perez D, Saez Y, Isasi P
(
2008
)
.
Evolving a rule system controller for automatic driving in a car racing competition
.
Conference:
2008 IEEE Symposium On Computational Intelligence and Games336
-
342
.
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al.
(
2008
)
.
The WCCI 2008 Simulated Car Racing Competition
.
Conference:
2008 IEEE Symposium On Computational Intelligence and Games119
-
126
.
Saez Y, Perez D, Sanjuan O
(
2008
)
.
Driving Cars by Means of Genetic Algorithms
.
Lecture Notes in Computer Science
.
vol.
5199
,
1101
-
1110
.
Kunanusont K, LUCAS S, PEREZ-LIEBANA D
.
Modelling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
.
Conference:
Artificial intelligence and Interactive Digital Entertainment (AIIDE)
PEREZ-LIEBANA D, Hofmann K, Mohanty S, Kuno N, Kramer A, Devlin S, GAINA R, Ionita D
.
The Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition
.
Conference:
Challenges in Machine Learning (CiML; NIPS Workshop)