Publications: DR Jeremy Gow
Xia RY, Gow J, Lucas S
(
2025
)
.
Play Style Identification Using Low-Level Representations of Play Traces in Microrts
.
Conference:
2025 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Jeurissen D, Perez-Liebana D, Gow J, Kwan J
(
2024
)
.
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Khaleque B, Cook M
(
2024
)
.
Experiments in Motivating Exploratory Agents
.
Conference:
Proceedings of the 19th International Conference on the Foundations of Digital Games1
-
8
.
Jeurissen D, Perez-Liebana D, Gow J, Cakmak D, Kwan J
(
2024
)
.
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
.
Liapis A, Zhu J, Harteveld C, Kriglstein S, Denisova A, Preuss M
(
2023
)
.
Designing for Playfulness in Human-AI Authoring Tools
.
Conference:
Proceedings of the 18th International Conference on the Foundations of Digital Games1
-
4
.
Thaicharoen S, Gow J
(
2023
)
.
An Ecosystem Framework for the Meta in Esport Games
.
Journal of Electronic Gaming and Esports
vol.
1
,
(
1
)
Ilhan E, Perez D
(
2021
)
.
Student-Initiated Action Advising via Advice Novelty
.
IEEE Transactions on Games
John N, Gow J
(
2021
)
.
Adversarial Behaviour Debugging in a Two Button Fighting Game
.
Conference:
2021 IEEE Conference on Games (CoG)
vol.
00
,
01
-
08
.
Cook M, Gow J, Colton S
(
2021
)
.
Danesh: Interactive Tools for Understanding Procedural Content Generators
.
IEEE Transactions on Games
vol.
14
,
(
3
)
329
-
338
.
Ilhan E, Gow J
(
2021
)
.
Action Advising with Advice Imitation in Deep Reinforcement Learning
.
Ilhan E, Perez-Liebana D
(
2021
)
.
Learning on a Budget via Teacher Imitation
.
Ilhan E, Gow J
(
2021
)
.
Action advising with advice imitation in deep reinforcement learning
.
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
.
Conference:
Autonomous Agents and Multiagent Systems
vol.
2
,
629
-
637
.
Ilhan E, Gow J
(
2021
)
.
Learning on a Budget via Teacher Imitation
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Ilhan E, Gow J
(
2020
)
.
Student-Initiated Action Advising via Advice Novelty
.
Hesketh J, Gow J
(
2020
)
.
How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
.
Digra 2020 Proceedings of the 2020 Digra International Conference Play Everywhere
.
Cook M, Colton S, Smith G
(
2019
)
.
General Analytical Techniques For Parameter-Based Procedural Content Generators
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
İlhan E, Gow J
(
2019
)
.
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
İlhan E, Perez-Liebana D
(
2019
)
.
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning
.
John N, Gow J
(
2019
)
.
Why is debugging video game AI hard?
.
2019 Aisb Convention
.
20
-
24
.
Guckelsberger C, Salge C, Gow J
(
2017
)
.
Predicting Player Experience without the Player
.
Conference:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play305
-
315
.
Deterding S, Hook J, Fiebrink R, Gillies M, Akten M, Liapis A
(
2017
)
.
Mixed-Initiative Creative Interfaces
.
Conference:
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems628
-
635
.
Grov G, Ireland A, Llano MT, Kovacs P
(
2016
)
.
Semi-Automated Design Space Exploration for Formal Modelling
.
Lecture Notes in Computer Science
.
vol.
9675
,
282
-
289
.
Cook M, Colton S
(
2016
)
.
The ANGELINA Videogame Design System—Part II
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
9
,
(
3
)
254
-
266
.
Cook M, Colton S, Gow J
(
2016
)
.
The ANGELINA Videogame Design SystemPart I
.
IEEE Transactions on Games
vol.
9
,
(
2
)
192
-
203
.
Llano MT, Colton S, Hepworth R
(
2016
)
.
Automated Fictional Ideation via Knowledge Base Manipulation
.
Cognitive Computation
vol.
8
,
(
2
)
153
-
174
.
Browne C, Colton S, Cook M, Gow J
(
2014
)
.
Toward the Adaptive Generation of Bespoke Game Content
.
Handbook of Digital Games
,
Browne C, Colton S, Cook M, Gow J
(
2014
)
.
Toward the Adaptive Generation of Bespoke Game Content
.
Handbook of Digital Games
,
Wiley
Llano MT, Hepworth R, Colton S
(
2014
)
.
Automating fictional ideation using conceptnet
.
Aisb 2014 50th Annual Convention of the Aisb
.
Cook M, Colton S
(
2014
)
.
Automating game design in three dimensions
.
Aisb 2014 50th Annual Convention of the Aisb
.
Llano MT, Hepworth R, Colton S, Gow J, Charnley J, Žnidaršič M
(
2014
)
.
Baseline methods for automated fictional ideation
.
Proceedings of the 5th International Conference on Computational Creativity Iccc 2014
.
Cook M, Colton S, Raad A
(
2013
)
.
Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design
.
Lecture Notes in Computer Science
.
vol.
7835
,
284
-
293
.
Cook M, Colton S
(
2013
)
.
Nobody's a critic: On the evaluation of creative code generators - A case study in videogame design
.
Proceedings of the 4th International Conference on Computational Creativity Iccc 2013
.
123
-
130
.
Cavallo F, Pease A, Colton S
(
2013
)
.
Using theory formation techniques for the invention of fictional concepts
.
Proceedings of the 4th International Conference on Computational Creativity Iccc 2013
.
176
-
183
.
Gow J, Colton S
(
2012
)
.
Mining rules from player experience and activity data
.
Proceedings of the 8th Aaai Conference on Artificial Intelligence and Interactive Digital Entertainment Aiide 2012
.
148
-
153
.
Gow J, Baumgarten R, Cairns P, Colton S
(
2012
)
.
Unsupervised Modeling of Player Style with LDA
.
IEEE Transactions on Games
vol.
4
,
(
3
)
152
-
166
.
Cook M, Colton S, Gow J
(
2012
)
.
Initial Results from Co-operative Co-evolution for Automated Platformer Design
.
Lecture Notes in Computer Science
.
vol.
7248
,
194
-
203
.
Calvillo-Gámez E, Cairns P
(
2011
)
.
Introduction to special issue: Video games as research instruments
.
Entertainment Computing
vol.
2
,
(
1
)
1
-
2
.
Colton S, Gow J, Torres P
(
2010
)
.
Experiments in objet trouvé browsing
.
Proceedings of the International Conference on Computational Creativity Iccc 10
.
238
-
247
.
Gámez EHC, Cairns P, Gow J, Capstick E
(
2010
)
.
Video games as research instruments
.
Conference:
CHI '10 Extended Abstracts on Human Factors in Computing Systems4493
-
4496
.
Gow J, Cairns P, Colton S
(
2010
)
.
Capturing Player Experience with Post-Game Commentaries
.
Conference:
3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010)
Baumgarten R, Nika M, Gow J, Colton S
(
2009
)
.
Towards the automatic invention of simple mixed reality games
.
Adaptive and Emergent Behaviour and Complex Systems Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour Aisb 2009
.
53
-
58
.
Warwick C, Rimmer J, Blandford A, Gow J
(
2009
)
.
Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior
.
Journal of the Association for Information Science and Technology
vol.
60
,
(
12
)
2402
-
2415
.
Warwick C, Galina I, Rimmer J, Terras M, Blandford A
(
2009
)
.
Documentation and the users of digital resources in the humanities
.
Journal of Documentation
vol.
65
,
(
1
)
33
-
57
.
Rimmer J, Warwick C, Gow J, Buchanan G
(
2008
)
.
An examination of the physical and the digital qualities of humanities research
.
Information Processing & Management
vol.
44
,
(
3
)
1374
-
1392
.
Gow J, Blandford A
(
2008
)
.
Special issue on digital libraries in the context of users’ broader activities
.
Information Processing & Management
vol.
44
,
(
2
)
556
-
557
.
Thimbleby H, Gow J
(
2008
)
.
Applying Graph Theory to Interaction Design
.
Lecture Notes in Computer Science
.
vol.
4940
,
501
-
519
.
Blandford A, Adams A, Attfield S, Buchanan G, Rimmer J
(
2008
)
.
The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work
.
Information Processing & Management
vol.
44
,
(
1
)
4
-
21
.
Buchanan G, Gow J, Warwick C
(
2007
)
.
Representing aggregate works in the digital library
.
Conference:
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries247
-
256
.
Cairns P, Gow J
(
2007
)
.
Integrating Searching and Authoring in Mizar
.
Journal of Automated Reasoning
vol.
39
,
(
2
)
141
-
160
.
Blandford A, Gow J, Buchanan G, Warwick C
(
2007
)
.
Creators, Composers and Consumers: Experiences of Designing a Digital Library
.
Lecture Notes in Computer Science
.
vol.
4662
,
239
-
242
.
Makri S, Blandford A, Rimmer J, Warwick C, Buchanan G
(
2006
)
.
A library or just another information resource? A case study of users' mental models of traditional and digital libraries
.
Journal of the Association for Information Science and Technology
vol.
58
,
(
3
)
433
-
445
.
Blandford A, Gow J
.
Digital Libraries in the Context of Users' Broader Activities
.
D-Lib Magazine
.
vol.
12
,
Bundy A, Dixon L, Gow J
(
2006
)
.
Constructing Induction Rules for Deductive Synthesis Proofs
.
Electronic Notes in Theoretical Computer Science
.
vol.
153
,
3
-
21
.
Gow J, Thimbleby H
(
2006
)
.
Automatic Critiques of Interface Modes
.
Lecture Notes in Computer Science
.
vol.
3941
,
201
-
212
.
Cairns P, Gow J
(
2006
)
.
Literate Proving: Presenting and Documenting Formal Proofs
.
Lecture Notes in Computer Science
.
vol.
3863
,
159
-
173
.
Buchanan G, Gow J, Blandford A, Warwick C
(
2006
)
.
Representing Aggregate Works in the Digital Library
.
Lecture Notes in Computer Science
.
vol.
4172
,
532
-
535
.
Cairns P, Gow J
(
2004
)
.
Using and Parsing the Mizar Language
.
Electronic Notes in Theoretical Computer Science
.
vol.
93
,
60
-
69
.
Thimbleby H
(
2004
)
.
Computer algebra in interface design research
.
Conference:
Proceedings of the 9th international conference on Intelligent user interfaces366
-
367
.
Cairns P, Gow J
(
2003
)
.
On Dynamically Presenting a Topology Course
.
Annals of Mathematics and Artificial Intelligence
.
vol.
38
,
91
-
104
.
Cairns P, Gow J
(
2003
)
.
A Theoretical Analysis of Hierarchical Proofs
.
Lecture Notes in Computer Science
vol.
2594
,
175
-
187
.
Gow J, Bundy A
(
1999
)
.
Extensions to the Estimation Calculus
.
Lecture Notes in Computer Science
.
vol.
1705
,
258
-
272
.
COOK MTR
.
Towards the Automatic Optimisation of Procedural Content Generators
.
Conference:
IEEE Conference on Computational Intelligence and Games
GOW JIH
.
What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions
.
Conference:
Proceedings of the 7th International Conference on Computational Creativity